Atari Lynx
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The Atari Lynx was Atari's only handheld game console, though it was the second handheld gaming device released (the first being the handheld electronic game Atari Touch Me). Atari had previously worked on several other handheld projects including the Breakout and Space Invaders handheld electronic games, Atari Cosmos portable/tabletop console, and the Atari Atlantis. However, those projects were shut down during development - some just short of their intended commercial release.
The Lynx had the privilege of being the world's first handheld portable gaming system with a color LCD display. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx was released in 1989, the same year as Nintendo's (monochromatic) Game Boy.
However, the Atari Lynx failed to achieve the critical mass required to attract quality third party developers. In contrast, Nintendo's Game Boy had full support from game developers. Today, as with a lot of older consoles, there is still a small group of devoted fans, creating and selling games for the system. An emulator called Handy was released to play Lynx games on PCs in 2000.
Technical specifications
- MOS 65SC02 processor running at up to 4 MHz (~3.6 MHz average)
- 8-bit CPU, 16-bit address space
- Sound engine
- 4 channel sound (Lynx II with panning)
- 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted)
- Video DMA driver for liquid-crystal display
- 4,096 color (12-bit) palette
- 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline)
- 8 System timers (2 reserved for LCD timing, one for UART)
- Interrupt controller
- UART (for ComLynx) (fixed format 8E1, up to 62500Bd)
- 512 bytes of bootstrap and game-card loading ROM
- Suzy (16-bit custom CMOS chip running at 16 MHz)
- Graphics engine
- Hardware drawing support
- Unlimited number of high-speed sprites with collision detection
- Hardware high-speed sprite scaling, distortion, and tilting effects
- Hardware decoding of compressed sprite data
- Hardware clipping and multi-directional scrolling
- Variable frame rate (up to 75 frames/second)
- 160 x 102 standard resolution (16,320 addressable pixels)
- Math co-processor
- Hardware 16-bit × 16-bit ? 32-bit multiply with optional accumulation; 32-bit ÷ 16-bit ? 16-bit divide
- Parallel processing of CPU and a single multiply or a divide instruction
- RAM: 64Kbyte 120ns DRAM
- Storage: Cartridge - 128, 256 and 512Kbyte exist, up to 2Mbyte is possible with bank-switching logic.
Some (homebrew) carts with EEPROM to save hi-scores.
- Ports:
- Headphone port (mini-DIN 3.5mm stereo; wired for mono on the original Lynx)
- ComLynx (multiple unit communications, serial)
- LCD Screen: 3.5" diagonal
- Battery holder (six AA) ~4-5 hours
Some well known Atari lynx emulators today are:
- Jagulator v1.51
- Project Tempest v0.5
- Virtual Jaguar 1.0.6
Top Roms
- Pac-Man Atari (1982)
- Dig Dug Atari (1983)
- Jungle Hunt Atari (1983)
- RealSports Baseball Atari (1983)
- Pitfall II Activision (1984)
- Zaxxon Sega (1984)
- Ballblazer Atari/Lucasfilm Games (1986)
How to Play
External links
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